![]() I personally like to add some artistic AO because it hides some weaknesses of the engine, for Skyrim it was intensity 1.3 and amount 1.1. When I compared the IL to ray traced IL, ILAmount at 1 seemed pretty close. Imho most presets go for an artistic feel with high ILAmounts. If you want to go for "realism" meaning an approximation for indirect lighting, I found Skyrim's SSAO settings for amount and intensity good at settings close to 1. So that mean that the new SSAO/SSIL settings some kind of example from Boris? A kind of "pre"setted values? So, from where exactly these values ganareted by? (and why with that settings?) I just like to know. Extract the contents of the MAIN folder to your Fallout 4 folder. Download the latest version of REACTOR - A FALLOUT4 ENB from files section of this Nexus page. But these values different a lot from AO section at latest binary "package". Extract the files d3d11.dll and d3dcompiler46e.dll from wrapper version folder to your Fallout 4 folder. ![]() actual enbseries.ini file with the default values. If I am not mistaken this case like that enb will update, expand, etc. Kranazoli wrote:If I start the game with an existing enb preset which don't have SSAO/SSIL section, these values added to the enbseries.ini file:
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